Wherever you land on the ideological spectrum, you've got to see that the wheels are coming off the market here. If huge oligopolies can literally set their own prices based on numbers that they make up *after the purchase*, and huge oligopsonies can set their compensation based on numbers that they made up *after the work is done*, that's not a market any more. I think it's a fiefdom? This is not even hypercapitalism, it's neofeudalism.
The backlash to Unity's new pricing model is very closely related to the WGA/SAG strikes. One of the main points of contention in the strike is that streaming platforms get to do their own reporting on stream counts, with no obligation to disclose them. Then they make compensation decisions based on those numbers. Unity is just trying to get a piece of the "we make up a number, then we send you a bill for that number" pie.
https://gameaccess.info <-- gaming accessibility
There's a lot of interest in #GodotEngine today, so here's my perspective & advice, as the tech lead on Cassette Beasts, a 2.5D open world RPG that shipped this year on Steam, Switch and Xbox, using Godot 3.5. 🧵
First: I've not used Unity (or Unreal) for more than just trivial experiments, so I can't provide direct comparisons. But there are still a few general points I can make.
Also: I will never recommend switching engine mid-project. If you're gonna switch, do it between projects.
Hey guys I've been needing to cover expenses for college transportation lately (i live in the middle of nowhere) so I'm opening a different set of commissions for that purpose (paying for transportation)
Any character (including creatures!) and any background for $45 to 50(300x300 grid pixel art), if you are interested my contacts are in the info image.
Any and every boost is appreciated! I'd be grateful to you if you do boost
We are excited to introduce a major improvement in funding the development efforts of the #GodotEngine – the Godot Development Fund!
Help us secure stable funding and ensure the longevity of the project 💙
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