tabletop talky 

done with races

need to figure out how the eff backgrounds work now

might just keep it simple

tabletop talky 

@vahnj o.o ??? whatcha doing there vahn?

tabletop talky 

@Draekos 2d6 based system! classes are determined by how you develop 4 paths (5 including your species heritage path)

i've been developing to have analogous class patterns to D&D, but trying to eliminate the concept of "negative choice" in terms of facets you lose by picking certain classes

that's a fancy way of saying "classes are based on abilities you buy rather than by a class you lock yourself into"

tabletop talky 

@Draekos advantage stacks and grants you an extra d6, so you do 3d6k2 and so on. similar for disadvantage.

crits are getting matches on the dice; you add 1d6 for each extra match you have, so if you roll 3 of the same on a single advantage you get +2d6

tabletop talky 

@Draekos there's a separate concept of skill progression and levels - you earn ranks by achievements and your dm can hand out ability points based on lesser criteria as they feel fit. each ability only costs 1 point and are separated by tiers that require you to invest a number of points equal to the sum of all previous tiers, so T3 requires 3 points, T4 requires 7, and so on

the max tier you can get that isn't your primary path is one less than your rank

tabletop talky 

@Draekos the four paths are:
path of the warrior (primary focus on head-to-head combat and straightforward solutions)
path of the rogue (primary focus on skill acquisition and less direct problem solving)
path of the mage (uh... magic and magic-themed abilities)
path of the scholar (knowledge and language based abilities)

skills are broken down similarly to 5e - proficiency means you add your rank. being unproficient gives you disadvantage on knowledge based skills

tabletop talky 

@Draekos abilities are:

Power (strength analogous)
Agility (dex analogous)
Fortitude (con analogous)
Willpower
Cunning
Influence (cha analogous)

Kinda pulled "mental" stats apart into things that are less focused on "is you smart or dumb" and more on "how do you solve problems"

tabletop talky 

@Draekos also knowledge skills have separate abilities of recollection and application, and are split into 3 categories - rites, creatures, and terrains

the application of a proficiency is built around a specific stat - so for instance, crafting a weapon might require fortitude from how strenuous it is and withstanding the heat, but recalling information about how a weapon is crafted would call for your highest mental stat

tabletop talky 

@Draekos anyway sorry to bombard you with info dump. here's my species list so far:

human
half-elf (I want a replacement)
elf
dwarf
halfling
gnome
orc
goblin
bugbear
kobold
gnoll
lizardfolk
troll
ogre

generally pretty much every fantasy monstrous humanoid is recognized a valid sentient being and accepted as a part of society and their general behavior is not tied to traditional norms (even though their stereotypes still exist in the universe they are the exception not the rule)

tabletop talky 

@vahnj o.o og that's a lot of text there, sorry was in the middle of streaming.

I'm guessing you're building this from the ground up? Or have you looked into Apocalypse World or it's hack (award winning tablet game) Dungeon World? It goes for a more deconstructive approach to DnD character mechanisms, so definitely not the same game, but it's always good to look at similar concepts :3

tabletop talky 

@Draekos yes! this is much more approximate to actual D&D than Dungeon World is IMO. Apoc World is also v rad.

Follow

tabletop talky 

@vahnj Apoc World hacks are like, everything I want to be playing right now tbh D:

But if you ever need someone to playtest? :3c

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