people have done a lot of data-diving into how glitches in pokemon work, and how glitches in Mario 64 work. Has anyone done the same for Ocarina of Time? I'd love to read details on exactly what coding oddities made BA and RBA work, as well as ocarina items or *ESS.

@Felthry my guess on hessing is that holding the control stick in that particular spot sets Link's speed to what it currently is, assuming it's typically 0 or so he can do the sidle thing on a moving platform

but if he's already moving quickly, it'd make him stay fast

probably no cap on it like there would be for general movespeed

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@queerzel yeah that's our current guess too, it would make sense

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