re: thoughts on video game controllers, long and rambly, 2/3(?)
each system also did their own unique thing
the ps1 controller was a straight copy of the snes controller at first, except with two L and two R buttons. when analog controls became a thing, they just added two analog sticks on their own little nubs sticking out of the controller, which puts the left stick in a somewhat awkward position for use as the primary control method instead of the dpad
nintendo introduced analog controls along with a completely new console and new controller design so you ended up with the weird three-pronged thing that took the SNES controller's buttons and stripped out X, Y, and start, added an analog stick, and added a Z button and four C buttons, but you basically have to use either the analog stick and Z button OR the dpad and L button because of the way the controller is laid out. I guess you could use both if you sacrifice the A, B, Cx4, and R buttons though, wonder if any games did that
they fixed all that with the gamecube though, great controller that
microsoft had analog control in mind from the start, so they made basically the same overall layout that's used for most things today, with the left stick and face buttons in the places your thumbs most naturally rest and the dpad and right stick between those
Nintendo also used the microsoft layout on the gamecube and switch, though the wii pro controller used the sony-style layout and the wii u gamepad and pro controller used the... inverse-sony layout? with the sticks above and outside the dpad and face buttons, which was an interesting choice
nintendo was the first to have analog l/r buttons on the gamecube, though microsoft's xbox was in development at the same time and also had them
sony's playstation 2 only had the same digital l and r buttons as the ps1, though it had two of each in contrast to nintendo's analog l/r + digital z buttons and microsoft's analog l/r buttons
the x360 and ps3 both went the route of having one analog and one digital on each side, which I understand the xbone and ps4 have continued
re: thoughts on video game controllers, long and rambly, sega addendum
sega's master system had exactly the same controller layout as the NES it was competing against, minus start and select, and then their Genesis (Mega Drive to EU people) added a start button and a C button, making the only three-face-button controller we've ever seen
there was also a six button genesis controller but i don't know if anything ever used that (might have been used by sega cd and 32x games, which used the genesis hardware as well in one of the most confusing moves anyone in the video game market has made ever)
the game gear had no C button but was otherwise the same button-wise as a genesis
the sega saturn had six face buttons, a start button, and two (digital?) shoulder buttons in addition to a dpad, and also had an alternate controller that looks horribly uncomfortable and which had all the same stuff plus an analog stick, in addition to a +/◯ switch that I don't know what it does
then the dreamcast had a dpad, an analog stick, analog shoulder buttons, four face buttons, and a start button in a weird uncomfortable layout. it also had a slot for a VMU which was a sort of add-on and sort of handheld (with a dpad and two buttons, gameboy style)
then sega stopped making consoles
@Felthry Yet I still read it all.
re: thoughts on video game controllers, long and rambly, sega addendum
@Felthry the six button layout was considered the best possible fighting game pad short of a stick. I never had one or used one but I've heard people praise it.
re: thoughts on video game controllers, long and rambly, sega addendum
@yaodema Interesting. Never did understand why fighting games tend to have so many buttons, but I guess that's just how they work!
re: thoughts on video game controllers, long and rambly, sega addendum
@Felthry the answer is basically Street Fighter 2, which had six buttons because it had a punch and a kick, and they were pressure-sensitive in the original arcade. You would literally slam them, and how hard turned into short, medium, fierce. That got awkward so they expanded each into a single button.
re: thoughts on video game controllers, long and rambly, sega addendum
@Felthry original arcade of Street Fighter, that is, not of 2. They learned their lesson by 2.
re: thoughts on video game controllers, long and rambly, sega addendum
@yaodema huh, i wonder if sony's pressure-sensitive face buttons took a cue from that or if they were unrelated
should have mentioned those in that controller ramble now that i think of it
re: thoughts on video game controllers, long and rambly, sega addendum
@Felthry The round Saturn game pad you're referring to came with the NightsIntoDreams game, and was surprisingly comfortable to use, IMHO.
re: thoughts on video game controllers, long and rambly, sega addendum
@Felthry Many of the games on the Genesis post-StreetFighter2 used the 6- button configuration. The Sega Saturn had that format as well, plus the 2 additional shoulder buttons.
re: thoughts on video game controllers, long and rambly, 3/3(?)
nintendo did whatever the hell it was they did with the wii but then went back to conventional with the wii u and switch, though oddly both of those had two digital shoulder buttons on each side, no more analog
also the original xbox had two extra face buttons i forgot to mention, white and black, though they did away with those for the 360
as handhelds go, the gameboy had the same buttons as the NES; dpad, start, select, A, B, and that's it. the gameboy color didn't change that
the gba added shoulder buttons, L and R, though still only had two face buttons
it wasn't until the DS that we got proper four face button controls in a handheld, the same buttons the SNES had. then the 3ds added an analog stick on the left in addition to the dpad, and the new 3ds added a right analog stick, which is really more of a trackpoint nub, as well as two more shoulder buttons that as far as we've seen nothing actually uses
sony's psp had the analog stick and four face buttons from day one, but it didn't do anywhere near as well commercially as the ds, and the vita added the second analog stick but it did even worse than the psp and i think sony gave up on handhelds after that. the psp and vita both had just the two digital shoulder buttons
microsoft never did handhelds at all