@Felthry the idea isn't usually to react to things. stuff is intentionally made unsafe and yet unreactable, to reward someone who guesses right
that said
you might like yomi
@monorail oh i just like the idea of a fighting game centered around reacting to things rather than predicting things
@Felthry hm. i don't know how well it would work in practice, it feels like no one would ever do anything unsafe because if everything is reactable, i can see a jab coming, block and punish
but there might be ways to make it work
@monorail@glaceon.social @Felthry@awoo.space i'm not sure if you could ever "force" people to react instead of predict, since the prediction strategy of fighting is also technically about reactions, but preemptively. in both cases the ultimate question is "if they do A, I should do B"
@senbonzakura @Felthry that is true, i assumed it meant reactions in the sense of "reaction time" though
in a slow enough game, the question is never "if they do A" because you can see that they are doing A
@senbonzakura @monorail (this initially was posted in reply to the wrong post, oops)