@Felthry the idea isn't usually to react to things. stuff is intentionally made unsafe and yet unreactable, to reward someone who guesses right
that said
you might like yomi
@monorail oh i just like the idea of a fighting game centered around reacting to things rather than predicting things
@Felthry hm. i don't know how well it would work in practice, it feels like no one would ever do anything unsafe because if everything is reactable, i can see a jab coming, block and punish
but there might be ways to make it work
@monorail@glaceon.social @Felthry@awoo.space i'm not sure if you could ever "force" people to react instead of predict, since the prediction strategy of fighting is also technically about reactions, but preemptively. in both cases the ultimate question is "if they do A, I should do B"
@senbonzakura @Felthry that is true, i assumed it meant reactions in the sense of "reaction time" though
in a slow enough game, the question is never "if they do A" because you can see that they are doing A
@senbonzakura @monorail yeah that's what I meant, like the turn-based analogy would be seeing that an enemy is charging up their ultimate attack, so you could then counter by casting the Ultimate Attack Stopper spell or whatever, but that would also take time to charge up and i dunno exactly how this'd all work out
@Felthry @senbonzakura the issue i can think of with this is that it's hard to incentivize someone to use their Ultimate Attack if they know that their opponent has and will use the Ultimate Attack Stopper
@monorail@glaceon.social @Felthry@awoo.space i can think of two possible ingredients
- meter
- move cancels
@senbonzakura @monorail meter?
@Felthry @senbonzakura super meter, basically just a bar that fills up over time or whenever you land attack or something and you have to spend it on certain moves
@monorail @senbonzakura oh, limit breaks
@Felthry @senbonzakura likely a very similar mechanic but i haven't played anything with a limit break
@monorail @senbonzakura have you not played any rpg made after like 1997?
@senbonzakura @monorail the Tales series, Paper Mario, and Octopath Traveller all have something analagous that I can think of
@senbonzakura @monorail Bravely Default also has one
@Felthry @senbonzakura does it?
i know it has the thing with the music but i forget how it works, i thought it was different
@monorail @senbonzakura iwrc you get the option for it only after taking certain amounts of damage or doing certain amounts of damage etc, which is pretty much like a limit break system
@Felthry@awoo.space @monorail@glaceon.social my point is that "have you not played any modern RPGs" is rude and a false extrapolation
@Felthry@awoo.space @monorail@glaceon.social like neither of us went "have you never played a fighting game?" at you when you asked what a meter was, come on
@senbonzakura @monorail I didn't... really intend it to be rude? sorry
@Felthry@awoo.space @monorail@glaceon.social apology accepted and i extend my own in return 🍵
@senbonzakura @Felthry knowing felthry i believe that it was asking a legitimate question, and that if i said "yes i've played ttyd" it would have said "it's like crystal star attacks"
@monorail@glaceon.social @Felthry@awoo.space okay i accept this, sorry for getting my fur ruffled
@senbonzakura @Felthry communication is hard
@monorail @senbonzakura yeah it was a legitimate question, though there was some element of surprise at the idea that you hadn't
@Felthry @senbonzakura oh i have played ttyd
i guess like, crystal star attacks?