you know how a lot of jrpgs seem to have some kind of cooking mechanic?
in trails of cold steel 3 and 4, rather than giving you just success or failure, each recipe has a unique entry in each of four tiers. so you can make something exactly according to the recipe, but there's a random chance to get a better version of it, a failed version of it (which has unique effects and can be useful!), or if you pick the right character to cook it, a unique extra-special version of it
-F
i just thought that was kind of neat how instead of having every failed recipe give you some junk fail item, you get "peculiar" dishes, with a unique one for each recipe, and some of them are very useful--they aren't just worse versions of the same
-F