The more I and another friend get into Crystal Project, the more I think the developer was afraid of unintended synergies and interactions and just made every tool useless to address this.

The only source of silence in the game is a weapon that applies a 6 turn debuff that silences when it expires.

The only source of MP sustain is a capstone spell on a class that is, otherwise, totally useless as a sub-job.

It goes on.
The game has a take on Red Mage, complete with dualcast, except dualcast will only cast Red-only spells, which are all tuned to be half the potency of the core White/Black counterparts anyway so in the end you're paying 2.5x the MP for the same effect.

Though I guess you still get the flexibility of having an effective dual-role caster then. No AoE though, so you can't be a main heal without also slotting White.

It's like they loved Final Fantasy V but were afraid of the game-breaking potential.
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@trysdyn is this some kind of multiplayer game where they need to make stuff balanced, or are they just really afraid of having a broken strategy in a singleplayer game?
-F

@Felthry The latter. It's a love letter to FFV but with a lot fewer dual-class synergy options.
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