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The colors are a bit off, which I'll deal with later (although the sort of cheetah look isn't a bad one on Patch). Patch is scaled to fix inside a 32x32 pixel box, and so is a bit over 2 full tiles tall.
Don't worry, Patch, you're just in a testing room. There's nothing there for you to fix, just a floor made of alphabet blocks and a weird blocky sky.
@bj Ooh, having sprite outlines as their own layer is an interesting idea (as is having multiple layers to a sprite, beyond the usual stuff like "separate head and body sprites" and "mario's eyes in super mario 2")
-F
@Felthry This is what Patch's source image looks like. As I add animation frames there will be more columns, but right now it's just the one standing pose.
@Felthry For now, yes (the original idea was to have them all be exactly 1-bit color, but then I realized I could get shading for free if I allowed gray shades).