we have now finished all the postgame puzzles in opus magnum

This game is good! I like how the postgame stuff gives you a bit of extra worldbuilding and even hints at what happened after the main story's finale

we do still have the bonus puzzles to do, did a few of those but not even close to all of them
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@Felthry we super enjoyed Opus Magnum, front to back

we really liked the main plot, too - it felt like it had a good message

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@Felthry I think so, yeah! did a bunch of the bonus puzzles too, although not all by any means

for a little while, we were doing a stream series where we'd get people to suggest things to make and we'd invent custom puzzles and solve them - it was really fun

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@packbat oh that's neat! i'd love tos ee some of those custom puzzles
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@packbat and i'd love to see your solutions to the more complex puzzles, i like to see other people's approaches to these things
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@Felthry sure thing - any specific puzzles you want us to look and see if we have gifs for? we really enjoyed playing it and we're proud of some of our solutions

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opus magnum level name and potentially mechanics spoilers 

@packbat let's see, i'm interested in parade-rocket fuel, since we did it using only two of the three chambers and i'm not sure what the third chamber was intended to be used for? i also feel like it'd be interesting to see other people's solutions to van berlo's chain, and if a properly elegant solution to curious lipstick is possible, i'd love to see it because ours is... not a mess, but not what we'd call elegant
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gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@Felthry it looks like we only saved one gif of each, so they're probably not particularly optimized - you can look them over, tho! we did in fact use all three chambers for Parade-Rocket Fuel, too.

Described them in the image descriptions - pretty long.

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our solutions for those three, no image description (sorry--don't have the energy to try to describe them) re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat see that one for parade-rocket fuel makes a lot more sense than what we did

we didn't realize you could send a single atom through the double conduit until accidentally discovering it near the end of working on this solution
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re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@Felthry it's really fun looking at different solutions!

amused by the way y'all sent that one salt atom back and forth just to store it out of the way

(and image descriptions not necessary - we got caught up in enthusiasm)

looking through ours ... I think we really liked our solution to Golden Thread

do y'all have favorite solutions?

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re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat I'm rather fond of our golden thread solution too!

i think our favorite is probably either voltaic coil or warming tonic, both of which are here (look at the top arm of warming tonic, i like how there's no need to reset it even though it's a single arm!)

i also like how everything interacts to get out of other things' way in this solution to mist of hallucination
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re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat i think i just like ones where lots of things are dancing around to get out of the way of other things, or just a lot of shuffling around to get things into the right positions (like what happens in the right chamber in eyedrops of revelation here. also i like how we had to manage where things were to prevent another molecule of stabilized water from being input there)
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another shuffle-y one (description available on request) re: opus magnum level name and potentially mechanics spoilers 

@Felthry we didn't think about it, but our Fragrant Powders solution was (predictably) very much maneuvering things around to fit

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Follow

re: another shuffle-y one (description available on request) re: opus magnum level name and potentially mechanics spoilers 

@packbat oh ours didn't have much of that actually!

we did also make a faster and cheaper, and an even faster but more expensive, variant that did involve some finagling of the atoms
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re: another shuffle-y one (description available on request) re: opus magnum level name and potentially mechanics spoilers 

@Felthry ooo, that second one is cool

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