@owashii@plush.city notably, Radiant Historia has like five of those, and ten other decisions that just lead to an instant bad end (the game's central mechanic being time travel to retry things means that you can just go back and do the other choice) -F
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@owashii@plush.city notably, Radiant Historia has like five of those, and ten other decisions that just lead to an instant bad end (the game's central mechanic being time travel to retry things means that you can just go back and do the other choice)
-F