rip to the bug in shield cat that would allow you, if you were super precise, to bring enemies into an adjacent screen - because I made it so enemies respawn when you revisit a screen, they're all properly cleaned up and regenerated with proper screen IDs so even if you brought an enemy into another screen it'd disappear
@roxy yeah that's fair. come to think of it, i remember hearing about how dark souls's engine in particular is very hardcoded "this enemy/person is in this area" and it needed major rework to get the spirits (which follow the player no matter where they go) to work in elden ring. so it's not just a limitation that newer games have gone past
-F
@Felthry honestly there's so many weird quirks that can happen when entities of any type (not just enemies) leave the area they're meant to be in, so I can totally understand them being like "no this guy is in this room and that's it"