I haven't lost interest in them, is the problem... if I would, then this would be easy.
@JulieSqveakaroo @chr Which I guess is another way of saying Team Ninja titles have always felt more about level memorization than any other form of feedback loop to me, and I steer clear of that type of game entirely. I do not want to be the guy, thanks.
@Goldkin @chr I like pattern memorization, in theory. It calms me down and makes me focus.
In MonsterHunter games, all of the big mons have attack patterns that can be reacted to once you learn how. You can learn when and where you'll have a wide attack window, and when you need to retreat and play get-away until they get out of their threat-phase.
In Nioh2... I can't see these patterns because the game functions like DarkSouls in that your best strategy seems to be hyper-agressive and not give enemies a chance to attack in the first place... and I have ALWAYS been a reactive player. My brain doesn't function on aggro; it locks up.