Cecided on a whim to try 3D modelling a character! I also was thinking of doing it low poly to make it easier on myself, but ended up getting a bit carried away lol
It's also nice to think of the seams of a model for texturing applied to, like, actually being seams on a pooltoy.
I also don't know how to actually *render* the image, as it just looks like a drab grey thing when I do, so this is just a screenshot of it being as good as I was hoping for.
Still learning! There's still a long way to go, like weight painting is still very wonky for me and sometimes it doesn't look good when I bend the skeleton. This was also mostly just made on the basis of like: "oh a bendy bones option? that sounds like a good thing for a pooltoy, *click*" and seeing what happens to the model.
[sub]sorry for rambling hope you enjoy!!![/sub]
The name of the poster here got cut off, but appears to be "Ringo - AxlTheHunter08", so credit where it's due.
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Anyway, I hope it works out for them. I can't complain too much about more Kirby, more Mario Kart, and the impending flood of Zonai art on FA again.
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And my feel is that honestly, I and a lot of folks may just... not. And just pick at the few first party things instead.
It'll be interesting to see how successful third party does into that. I'd expect it'll fall off to other offerings, unless the system is a breakaway success for other reasons (see: one of those concepts they're trying taking off surprisingly well). Guess we'll see.
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But that all said: I'm not excited to now need to go upgrade my system, buy upgrade passes for games I already own, and make awkward tradeoff decisions on upgrading now or later because of how they've chosen to monetize.
I get so much better value from playing indie publisher games on the Deck, and goddamn, that's gonna be a high cost to upgrade all of the games I do enjoy playing, as opposed to just leaving them be for now.
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The Wii and 3DS eras were kind of breakaway success stories for them as a toy (more than game) company, and it's kind of hard for them to replicate that now without Iwata at the helm.
But their solution being throwing a bunch of earlier concepts out there that they want to explore more, and build on the ones that work, seems pretty reasonable to me tbh.
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That said, it's fun to see the first party offerings exploring stuff we only really saw in the early or experimental release cycle of previous console generations.
Controller is a mouse? Mario paint.
Open world racing game? Man, Diddy Kong Racing was great.
Voice chat while you play with friends? The Wii had that (it worked with MH Tri!), and it wasn't bad?
Kinda hope it pans out for them tbh, because doing those well is understatedly good.
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I mean, it's not for me, and that's okay. I might pick at some of the collection on offer, the first party titles are tempting eventually.
But what this says to me is I'm really glad that the Steam Deck exists. To see Nintendo basically veer in that direction demonstrates just how ahead Valve was in making that system possible, and how successful it's been.
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I think the best lens for the Switch 2 direct today is this wasn't really for consumers. This is clearly part of a long, drawn-out process to make the Switch a competitor to other consoles and PC for third party publishers, and the licenses they showed today demonstrate that.
Corporate as hell, but I at least understand how they got to doing this, and it bodes well for the system. It also explains why so many of the presenters they rolled out today just looked... exhausted tbh.
Doing something rare, sharing art!
Its @Mehlahphuse freshly transformed into a Monster Hunter Rise Seikret.
Drawn with ink and markers. Attempted to some scale-work on the head and body, which resulted in three layers of markers to hide what I didn't like.
Also, that DF and "cozy" can now feature in the same sentence demonstrates just how far it's come. I'm proud of them.
Dragon. Agender, otherkin, occasional artist and writer, infosec engineer, in about that order. Avatar by Xeirla. Singular they/them preferred.
Also on @Goldkin (meow.social) for follow requests that don't work here.