pokemon s/v vs. sw/sh
i don't know how much s/v are going to hold my attention after i fully complete the dex, with no battle tower or anything of the sort
i raised up a lot of battlers in sw/sh, just from how easy it was to do passively in the background while doing other things
but s/v raids require more attention, and exp candies are no longer as plentiful from them
there is no longer any background way of EV training - you need to actively grind for cash or specific KOs
pokemon s/v vs. sw/sh
i do not like how eggs no longer have any way to combine collecting and hatching, you must be doing one or the other
and swapping between the two requires more box management
it is a little easier to swap out parents but because collecting and hatching are separated, you can't know to swap until you start hatching
not going to call sw/sh's breeding some bastion of gameplay or something
but you don't normally want to make an irritating process more irritating
pokemon s/v vs. sw/sh, arceus
@Dex I'm deep into postgame and mostly agree here. There isn't a whole lot to do once story (main and side) is complete, and the raid gameplay loop is fun but needs a single player hook for doing it (school tournament battles are not a compelling replacement).
Money is basically free, and vitamins and feathers are easy to come by, so it's worse than SwSh but way easier than BDSP or mainline.
The new egg system flatly sucks. Easier shinies are good tho.
pokemon s/v vs. sw/sh, arceus
@Goldkin easier shinies are a net good, but i like the thrill that comes with random shinies rather than specifically hunting for them - so if it came down to it i'd take more indication that one has randomly spawned (i.e. arceus's *ding* noise/overworld effect) rather than easier specific hunting methods, but that's just me