AI/LLM vent
@Metaph Yes and no even for that space tbh. Rules space is limited, being able to get it to DM will kind of still need a referee/house rule to manage. So still requires people to get results from.
From generative spaces in roguelike (as in Rogue) games that don't use LLMs or thefty algorithms: biggest risk is learning the tone/modeling and predicting the output of the generator. Makes campaign bits start to blend together, needs people to make not boring too.
AI/LLM vent
@Metaph Less: I think a lot of folks undervalue how much of a storyteller role they have to take on to make rules engines fun or interesting, as well as how much of that would need to be laundered back even in limited cases.
AI/LLM vent
@Metaph Putting it in perspective: when you think about a game like Dwarf Fortress, the rules are predictable and boring, as are rote outputs of it. A lot of the fun and feedback mechanisms come from what folks bring to it and the stories they're building/sharing.
So yeah, in the sense of rules arbitration, you'll get an approximation. But you start hitting limits for intrigue/novel story writing really fast, and need people to fill the gap to keep it interesting.