AI/LLM vent
@Metaph Putting it in perspective: when you think about a game like Dwarf Fortress, the rules are predictable and boring, as are rote outputs of it. A lot of the fun and feedback mechanisms come from what folks bring to it and the stories they're building/sharing.
So yeah, in the sense of rules arbitration, you'll get an approximation. But you start hitting limits for intrigue/novel story writing really fast, and need people to fill the gap to keep it interesting.
AI/LLM vent
@Metaph Less: I think a lot of folks undervalue how much of a storyteller role they have to take on to make rules engines fun or interesting, as well as how much of that would need to be laundered back even in limited cases.