let me tell ya about this game I ran!
the spirit wasn’t actually homeless. As part of the viciousness in OWoD Africa, the spirit had been uprooted from the Masai Mara, linked to an Ajaba guardian. The Glass Walker’s hired help simply tranq’ed her and shipped her to Seattle full of ketamine.
When this wore off, the PCs were called in to figure out what appeared to be killings by a rogue Garou, then to track down and appease a werehyena on the run.
let me tell ya about this game I ran!
and what *they* were trying to do was summon an immense storm spirit to obliterate Seattle in a legendary blizzard.)
Fortunately a PC provided a good narrative resolution by sheer chance.
The group’s Get of Fenris Ahroun had one of those big legendary hammers - and that spirit would actually work for powering the new caern without doing anything ethically bankrupt!
let me tell ya about this game I ran!
The Ahroun’s player put lots of dots in Brawl and less in Melee, so they kept missing with the hammer and switching to way more effective claws. So... the character had been chosen by their wyrd to carry the hammer. Being burly tough Get, the character and their tribe assumed that meant “into battle.”
But what it actually meant was “guard this and keep it safe until it can be used to create a new caern.”
That’s the story!
let me tell ya about this game I ran!
Clearly binding an uprooted African place-spirit and kidnapping their guardian was too gross for our heroes and most Garou, so another solution was needed.
(The game’s other big plot was a red herring; a young low-status Shadow Lord and Red Talon allies were *also* putting up new but less powerful sites. They weren’t the culprits, though of course what *they* were planning was terrible. The Lord had been chosen by/decided he was a prophet of The Wyld -