Follow

TTRPG violence 

spotted a post about firearms damage in D&D, and here's the thing; being shot is deadly. You could say the same for being hit with a bec de corbin, stabbed with a humble dagger, or bitten or swatted by an array of fantasy critters which make hippo or shark bites look minor, BUT

Hit points in old-skool D&D aren't just physical toughness; they're about luck and fatigue as well as blood loss and shock. Which only *sort of* justifies how mighty heroes should be able to keep going.

I feel like you can either go two routes with this; firearms damage is like all of these other terrible threats, stuff which can put an adventurer in a shallow grave - or another variety of hazard which an unrealistic over the top hero can survive. This gets back into how I've been feeling like my alternatives to D&D are either Dungeon World or Pathfinder 2e.

Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!