A rule of cool TTRPG. You gain 1-3 Awesome points for doing cool stuff, and use them like Karma in Shadowrun, as experience or burn immediately to *survive* doing cool stuff. I figure like WEG Star Wars you split actions but spend Awesome to double your dice pool. Mere success isn’t enough; this is a game about one liners right before explosions and backflips in pleather while firing twin mini Uzis. And, if you want to appeal the GM award of Awesome, ask your group “was that cool or what?”