@Yolfen Thanks! I definitely got the feeling that AD&D was/was regarded as kids table stuff, so I wanted to check if that was a universal thing.
It definitely read to me that Shadowrun and White Wolf had the Dark Future aesthetic we thought was cool (which is weird considering Dark Sun, Ravenloft, some aspects of Planescape) - I definitely think some of it was "AD&D is your first game so you're going to want to progress." Now I wonder if some of it was TSR trying to be family-friendly/humorous.
@Leucrotta That is one of the reasons I enjoyed playing the campaigns for the original Descent: Journeys in the Dark board game. Over time you were adding more and upgraded dice to the roll, so you had a tangible measure of your character progress. You could still roll poorly, but when you rolled well it felt so good. :3
@Leucrotta I dunno that I would've considered AD&D back then as "kid's table" as it still seemed like a very stats and condition-heavy system where you either got THAC0 or you didn't.
@Yolfen You got me thinking about a rules/perception thing with dice though - not type, but number. I think in contrast to AD&D, rolling multiple dice is way more emotionally satisfying - like even if it actually didn't translate to a higher chance of success, it LOOKED more like you could succeed and you had a really physical handle on how badass your character was.