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What if;

You condensed D&D “races” down to 4-6 playable non human stat boosts and 1-3 special abilities. Str + Cha, Int + Dex, Wis + Con etc, options like extra action per round, teleport 30’ once per rest etc.

Then you let players mix and match and choose the critters’ looks and culture. And those were big non human groups in your world. Unicorns, frog-folk, 4e gnomes, primitive illithid descendents, draconic satyrs, whatever.

@Leucrotta Oh and toss the distinction between "person" and "creature" (or whatever the terms are)!

Humanoids shouldn't get special treatment. :V

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