Really open ended questions for people who play Dungeons and/or Dragons:

If I were to do a series of fantasy illustrations based roughly on that sort of fantasy setting and adventure (except with dinosaurs filling the role of the players and NPCs), knowing next to nothing about D&D, what would be some things I really need to know, or would be remiss not to include?

What are some of your favorite sorts of moments in D&D, whether player driven or more story oriented?

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@ziphi

1) characters have different big archetypical roles with visual hooks.

2) the game's roots are in dungeoneering - so visually exciting underground complexes like Moria or the Temple of Doom - but social interactions are things like a noble's costume ball, buying stuff from a merchant, or negotiating with a Thieves' Guild.

3) Like WoW the setting is "everything." You might encounter 1700s pirates, Ray Harryhausen monsters, Tolkien orcs, and Gothic vampires in the same game.

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