Hades 

It really is so well put together, and one way in which it's put together well just occurred to me.

In so many games, we have to make story allowances for returning to earlier saves, or extra lives, or so on. We have to accept that failure is part of the game, but not part of the narrative; that the five times I died to that ambush didn't really happen in the narrative, even though the emotions I experienced during that streak of mounting frustration are ones I remember.

But in Hades, from the moment you start to the moment you stop is one unbroken continuity that builds on itself. Character will comment on who you died to and how. Everything you go through feels like it happened. All the times you die count in the narrative. So do all the times you don't.

Really is a watershed moment in gaming, I feel.

· · Web · 0 · 0 · 2
Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!