extended thoughts on White's current position in EDH: I don't even think it's EXACTLY that White has a problem with ramp or card draw, anymore. I think White has actually gotten a lot of support on those fronts in recent years; it could use more, but it now has options.
Smothering Tithe was a godsend. Land Tax getting reprinted was fantastic. White can access things like Scroll Rack and Alhammarret's Archive for draw; you can run snow lands and do Scrying Sheets!
But that's not the PROBLEM.
cw: magic rambling
Blue gets Cyclonic Rift, Omniscience, Enter the Infinite, Expropriate; Green gets Craterhoof and itscousins, Avenger of Zendikar, Finale of Devastation, Tooth and Nail. Black has so many options to just immediately end a game once it has a certain amount of mana it's barely worth listing but Exsanguinate never gets LESS relevant. And Red just... goes to the face, because even bad damage spells in sufficient quantity will win a Magic game.
cw: magic rambling
And I do see people comparing Akroma's Will to Craterhoof Behemoth and going 'they're similar, they both need a boardstate,' and like... okay, but Akroma's Will needs your creatures to already be good.
Hoof doesn't. Craterhoof turns 6 dinky 0/1 tokens into 47 damage with trample. Akroma's Will adding All The Keywords means nothing if your board is 6 or even a DOZEN 1/1s because it doesn't change their math all that much.
@hystericempress What do you think would be a good solution for White? Bigger indestructible aerial guys like Zetalpa?
@Soreth I have a few ideas; I'll list 'em.
* More unconditional single-target removal. If White is going to compete in deckbuilding against Black and Red removal, it needs to feel as upsidey to splash as those colors do. Swords and Path are amazing, but there's only Swords and Path. Functional reprints on cheap exile-based removal is crucial; it can't be all Wraths and two admittedly wonderful spot removal spells.
@Soreth * More taxing counterspells. Mana Tithe was a fluke, but it shouldn't have been. All the 'pay some extra or have this countered' instants need functional reprints in White. If aggressive White decks are going to be able to compete in tempo terms with base-Blue tempo, they have to be able to go one-for-one.
* More taxing resource-building effects. Land Tax should not be so highly sought-after; there should be something like this every year or so. Rhystic Study SHOULD be a White card.
@Soreth * Bring back 'extra combat phases' as a mainline White mechanic. Nowadays we only ever see this in Red, but it should be White's thing. Red already gets impulsive draw and damage-multiplier effects to say nothing of being able to go face; if White is gonna be the 'combat color' where you protect and nurture creatures over time, they need something AS good as Craterhoof to finish the job. This isn't unfair, and it still requires a board, but it gives it critical reach White lacks.
@hystericempress Hell, I'll vote for you into head of R&D. ^^