Just got reminded of the time Linden Lab tried making a corporate version of Second Life for companies to run internally on their own hardware.

It was a huge disaster in many ways. One thing in particular I remember was that software updates were handled by mailing hard drives

Thinking about it more, I think they had to mail hard drives because of just how fragile their setup was, that their server software couldn't run without an exact combination of OS, libraries, software, and configurations.

This may be a result of Linden Lab's very high turnaround rate, and allowing server devs to code in whatever language or framework they want, which often results in numerous resigned/fired/laid-off developers leaving behind code nobody else knows how to work with.

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