managed to get the Game Capture HD60’s video into OBS on macOS(!) via a local RTMP repeater (custom minimal build of nginx with the rtmp plugin)

delay is… a whole fucken lot, sadly awoo.space/media/jJ33bN1Kn5WD_

(OBS on macOS has no support whatsoever for the Elgato hardware, because Elgato don’t actually publish Mac drivers, just their proprietary software which talks to it directly. Most workarounds I’ve seen involve using OBS’ desktop capture 🤦🏻‍♀️ to capture the Elgato window)

FUNNILY ENOUGH passing a raw H.264 stream between three applications without touching it is less CPU intensive than putting it in the desktop compositor, capturing and then recompressing it WHO WOULD HAVE THOUGHT

I believe most of the delay can be mitigated by configuration changes in the apps involved, I just haven’t done much more than package up a Homebrew formula for the minimal build of Nginx preconfigured with the RTMP add-on (will share soon)

the other side of this question: is there a way to add a delay to individual audio and video sources in OBS?

@moritzheiber from what I’ve read this model doesn’t have a Linux driver yet and it’s already obsolete!

@moritzheiber for capture devices which do (usually) sub-HD resolutions and sub 60fps, using generic USB video source protocol is normal, not so at this end of the market; proprietary h.264 pipes over USB 2.0 or 3.0 are the norm, and the standard USB video protocol has no answer to that yet as I understand it

@moritzheiber like, the problem is there was a need and it was met, but whatever standards bodies had no answer? So what could they do? It’s capitalism baby

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