re: extremely long description of what happened in that blood on the clocktower game
Just played an absolute clusterfuck of a game of blood on the clocktower that truly let the new Wizard role wreak havoc.
The Kazali selected the slayer to become their wizard.
I let the wizard make their wish if they wanted to, and the elected to go for the chaotic wish of "Everyone becomes another role of their same character type, but does not learn which." I decided to make the cost of this be that I would make the wizard into the fearmonger, which is a role that requires a game-wide announcement when they make a selection. I also further hinted at what happened by saying "Nothing is as it seems" when I woke everyone up the following day.
I changed the artist into the monk, the pixie into the village idiot, and the mutant into the golem.
I also changed the kazali into the fang gu to allow for a potential jump, which never wound up happening.
The pixie-VI checked the slayer-wizard-fearmonger and learned "evil," and then the morning started at which point I made the aforementioned announcement.
On day 1, the artist-monk pulled me aside and asked me her yes or no question of "did the wizard mess with our roles?" to which I responded "I love you" and closed the chat. (probably worth for context, the player is one of my partners LOL)
The mutant-golem was outed via conversations with other players to a degree that I would normally consider executing, however she was no longer the mutant! She was now the golem! I made sure to say "heard" several times when she said things that I'd have normally maybe executed a mutant for.
The pixie-VI player figured out exactly what the wish was, and with his VI info nominated and successfully rallied to execute the slayer-wizard-fearmonger, shutting down her ability so no further fearmonger changes happened.
Night fell, and the artist-monk (after a few repeated asks) protected the pixie-VI, who the kazali also attacked, so no deaths in the night! This gave the Pixie-VI some extremely powerful info when he checked the artist-monk, receiving a "good."
No nominations the following day - at this point the kazali-fang gu was posing as a klutz who turned into something else as their cover story.
In the night, the artist-monk protected the kazali-fang gu, but the kazali-fang gu killed the artist-monk. This did allow the pixie-VI to check the kazali-fang gu though to get an accurate "evil," effectively solving the game if he could convince the rest of the good team to vote with him.
Unfortunately for him, when the artist-monk died the next day, his proper solve didn't quite get through to the good players who I think were a bit frazzled at this point. When he nominated the kazali-fang gu, he couldn't quite get any support for it. The kazali-fang gu nominated the mutant-golem who received enough votes for execution, and for memes, the mutant-golem nominated the pixie-VI who died on the spot, which ended the game. For theatrics, I let the execution on the nominated player go through even though the game was already over to leave it as the demon being the only player left alive.