Fuck it. Gonna make a game. I've been thinking about this idea for...16 years. Time to stop fucking around.

So... went looking back through my design documents and holy shit did i make this really white and straight.

Time to be like Rebecca Sugar and make it GAYER!

And like Ryan Coogler, and make it BLACK AF

Main character's parents used to be Liam Neeson and Signourney Weaver. Now: Janelle Monae, and Angela Basset.

And I think I've figured out my mechanics! Or at least a general concept of them. Need to do a SHIT-load of prototyping and development work. This might be too ambitious.

But I'm the girl who tries to play a symphony flawlessly on an instrument the first time i pick it up. I've always been the "All go, no quit, go big, or go bigger" kind of person. Did 7 piercings AND my first tattoo all on the same day. Doing AAA mechanics for my first (solo) game is totally how I do.

Game project update! 

So, just from a cursory review of options, I think I'm going to switch from Godot to Unreal. There's a bigger library of free assets, and I'm going to need to use as much pre-existing work in order to get to prototype phase quickly. If it turns out I've got something actually worth showing to other people, THEN i can start looking for unique, purpose made assets. until then, its time to do what I usually do: Reuse, remix, repurpose.

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re: Game project update! 

Nothing on my schedule tonight. Think I'll start taking my first stabs at getting things setup and poking around inside UE4 tonight.

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