@minty_da Done: No status effects can be applied. No special moves can be used. No damage is taken. Maximum possible non-crit damage is applied. Effect ends with combat, where HP is reduced to 1, MP is drained. Party speed is reduced to half speed dragging me around until healing and saving is completed at nearest reachable save location.
@minty_da This is mine because frequently I will hit a certain point in a project where I stop caring about being clever or efficient, and I am reduced to maximum effort brute-force solutions. Not pretty, it puts a lot of physical strain on my body, and it turns me into kind of a bitch. I don't like it and I'm working on it, but sometimes it has been the only thing that has save the day.