Tabletop talky 

Thinking about trying a different approach to building basic spells

Effect, and target

The client system is kind of cool for the results but I don't know if I can scale it usefully.

Effect: Halt/hold
Target: Body

Would be paralyze.

First level spells would be emblematic of only one of these, like "water" would be the basic create water spell, whereas "fire" would allow you to produce potentially harmful flames from your hand

Tabletop talky 

Targets being elements or attributes, effect being the result

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