@body@mastodon.social I would de-emphasise combat & make something between platformer & racer, with stages like 3D versions of sonic stages; intertwined tracks, with the shortest one being the hardest to stay on. Your character would operate like one in any 3rd person game, with a dedicated sprint toggle that makes them operate like an arcadey car. I may have a combat system that's just generic brawling that you can skip by blowing through enemies at speed, scattering them like bowling pins
@body@mastodon.social basically a racing game where high level play involves slinging your character through small gaps and across big, precise jumps. If you want you can stop to search for special items or a hidden halfpipe level