@body@mastodon.social I would de-emphasise combat & make something between platformer & racer, with stages like 3D versions of sonic stages; intertwined tracks, with the shortest one being the hardest to stay on. Your character would operate like one in any 3rd person game, with a dedicated sprint toggle that makes them operate like an arcadey car. I may have a combat system that's just generic brawling that you can skip by blowing through enemies at speed, scattering them like bowling pins

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@body@mastodon.social basically a racing game where high level play involves slinging your character through small gaps and across big, precise jumps. If you want you can stop to search for special items or a hidden halfpipe level

@body@mastodon.social my main problems with sonic personally is the physics suck unless you're going very fast, and going very fast makes it hard to react to oncoming obstacles and this fixes those things

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