update: The parry option is cool but it does less damage than just hitting the enemy normally… I thought it'd be most useful in boss fights but nah

this game could really use some checkpoints right before the boss fights ugh

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okay, after the first serious boss fight the regular enemies suddenly pose a serious threat… this game is a lot harder than the Momodora games
(also I used the wrong hashtag on those past toots, ah well)

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