I'm confused by Apples Game Porting Toolkit. Is this something windows developers need to use to make their game run on a Mac, in which case Apple will make them jump though silly hoops (sandboxing, notarization, store submission, etc) that will turn off/scare most Windows developers, or is this something that happens automatically?
@grumpygamer it's a bunch of wrappers around Windows/DirectX APIs, to make porting less work. I don't think using it keeps people from selling their game on e.g. Steam, they don't have to use the App Store
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