what's interesting to me is that using lighting to enhance a level's feel is a thing in the classic tomb raider engine (later than TR1 afaik), with torches being a consumable item you could use to light up dark corners – a classic trick is using the infinite pistols for light instead! Looking at the IGN footage of the mod, the dev put two bright green lights into the very first secret in the game, completely missing the point of a secret
I've replayed the first few levels on TR1 on so many platforms and to me this "remaster" perfectly illustrates why full path tracing is just a fancy tech demo
also omg I just realized they made enemies' features glow red instead of, idk, lighting the levels