:ad: Codex: Card-Time Strategy //
Codex is a deck-building "card-time strategy" game from Sirlin Games. Like an RTS, players build units, workers, and tech buildings; like MtG: Commander, they select three heros, who fight, cast spells, and determine what cards are available in their "Codex". Every turn, players secretly add two cards from this codex to their 10-card starting deck, attempting to anticipate and counter their opponent's strategy.
re: :ad: Codex: Card-Time Strategy //
There are six colors, five corresponding to the MtG colors, plus purple, which is focused on time as a mechanic (fading and suspend). Each color has a fixed 10-card starting deck and three heros corresponding to three specializations* There is also 'neutral' starting deck, and two neutral heros/specs (Bashing and Finesse). Each specialization gives the player its hero and access to 12 pairs of cards: 3 regular spells, 1 ultimate spell, 2 tech I units**, 5 tech II, and 1 stalemate-busting tech III super-unit. There's a small penalty for mixing colors, but you're otherwise free to mix and match as you please; if you qualify for more than one starting deck, you get to pick which.
All 330 cards can be found here: http://codexcarddb.com/
(If that seems like a lot, remember that any given 1v1 game will only require you to be aware of your cards + your opponent's 10 starting + 3 heros + 36 codex cards, most of which will never be played in any one game.)
Crucially, this really is *all* of the cards -- there's no booster packs, no expansions. The explicit design goal is to create something with the competitive depth to still be played in tournaments decades from now, as-is -- *not* to engineer the perfect addictive money sink with random loot crates & booster packs, requiring constant engagement to keep up with never-ending expansions and DLC.
* e.g., Red has Fire, Blood, and Anarchy; Black has Demonology, Disease, and Necromancy; Green has Balance, Feral, and Growth, &c.
** most specs have an upgrade and/or a special building replacing one of the units.
re: :ad: Codex: Card-Time Strategy, con't //
@pastelbat no client that I'm aware of, I'm sure someone has made a way to import it into TTS by now, but I've been… inexplicably distant from the actual playing community? When it first came out I played a lot of forum games, just putting the board state into a post & typing it out. I stopped, partly because that way of playing was leading me to put hours into every turn.