@Gaypow @Nine
GS basically trades complexity-learning for a steeper ramp of learning openings, hitbox ranges & recovery frames;
You get punished harder for whiffs, but once you learn monsters/timing, u'll know when & where to strike, & to what degree.. Which is not-all-but-basically-it in terms of technical complexity (No guages or phials or ammo types or whathaveyou)
Also releasing yr max charge just when it flashes on does more damage than holding it til yr character swings a moment later.