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slap my ass and call me "new swf file expert for some reason"

SWF: at a high level I'm really simple, but actually fuck you, here's some bit level shenanigans and fixed point hell math

was rather effortless after passing through the bullshit low level stream stuff. parsed all the images and binary data/XML/OBJ right out of the swf now.

loaded sprite sheets from the SWF into array textures and made a material that indexes on it. might figure out how to extend the asset manager to dynamically generate the textures as needed instead of all at once...

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