Weirdly, Firewatch gave me a bigger sense of freedom than a whole lot of games I've played recently, even though it was basically on rails.
I think that a lot of that feeling was caused by how my choices had no mechanical affect on the game. Not worrying about how my decisions would affect gameplay gave me more ability to choose what felt right.
In a related way, the world being basically empty helped with that too.
Not a perfect game, but I'm glad I played it.
I can see the utility of indicating tone (angry/sarcastic/reassuring/whatever) in dialogue choices but that so often slips into coding an artificial framework on top of choices.
Anyway now I'm buying Stardew Valley because I keep hearing great things, and I want something relaxing to help me with having kind of a bad day.