@SomeEgrets@meow.social oh! i usually use a "selected data" node feeding into a "read" which in turn feeds into the rgb8 visualizer as a quick and dirty "does this data even make sense" visually
but to do a more complex actual render, you can use the pattern language to make an array of rgb8 pixels, and either passing that into the data visualiser as an out
variable, or adding it into the data tree with a [[hex::visualize("bitmap", yourdata, width, height)]]
attribute
@SomeEgrets@meow.social (also, also! what game are ya looking at, by the way..?)