things you can do, as a studious musician, with module music formats (mod, xm, it...):
- open em in trackers and study how they work without having to transcribe them manually
- reuse their instruments in your own work
- when writing demos/games, allow the executable and music to interact precisely (e.g. visualizations, dynamic bgm)
- easy seamless looping

things you can do with rendered audio (mp3, wav, ogg...):
-
- chop them up for samples?
- transcribe if you're some kind of cool kid i guess

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@theoutrider depends on the quality of the included samples and the configuration of the player!

@theoutrider also, if you roll your own player and have the spare computrons in your game loop to include a softsynth (basically any Genesis emulator should demonstrate the feasibility of this approach), you could do that too and unchain the quality of the music from the quality of your samples. but that'd be pretty extra for most applications

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