@thegabman oh hey, you do snes homebrew? i've just gotten into that a little bit. what tools do you use? i've been liking libsfx on my end
@thegabman oh, that's slick! i hadn't heard of LDTK before, i'll have to look into that
@typhlosion definitely do that. It was made by the creator of dead cells (@deepnight) and has such awesome features. The autotiling is just awesome if you set your rules well.
@typhlosion hey! I am using libsfx as well. Its really useful. Beside of that I wrote some export plugins for aseprite for all graphics related stuff. Because I recently got into LDTK as an awesome level editor, I am moving away from these export plugins. Plan is to write a standalone asset compiler which translates an LDTK project to binary data to use in my snes code.