I've started working on a little tool for creating retro games.

It consists of a C-like language with automatic garbage collection, and a runtime with a 320x240 color indexed display.
Can be run from cmd line, or as a vscode extension, which also gives you symbolic debugging.

The whole thing is written in C++ and SDL2, so should (eventually) be able to export to a bunch of platforms including Web Assembly.

@tmulgrew ooooooo this looks super cool... it reminds me a bit of evaldraw, one of ken silverman's old projects - advsys.net/ken/download.htm

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@tmulgrew definitely gonna keep an eye on this so i can add it to my game dev tools list once you've got it ready for general use :>

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