My tabletop talky
went with a 4 branch skill tree and I need to figure out how to expand what I currently have to allow for more dynamic building
So far I've built something very similar to d&d but I already have thematic ideas about how to change things around while still keeping it high fantasy so I'm kind excited how it's going
My tabletop talky
Only really have warrior and rogue paths outlined but I've come up with a cool idea to limit compounding mechanics to make broken minmaxed characters - separating the concept of a strike from a stance in combat