Tabletop talky
How do I differentiate ogres?
I think one thing they are classically good at is throwing things with two hands so I believe that's gonna be one bonus: "You don't get disadvantage on using improvised throwing weapons that you throw with two hands"
But that's literally the only idea I have
Tabletop talky
@vahnj I feel like ogres are real big and scary, so some kind of intimidation effect might work. Or, if you didn't want bonuses that only interact with role-playing, something like a taunt where enemies are more likely to attack them with a bit of an HP boost to match?
Tabletop talky
@witchfynder_finder trolls are the ones who have high fortitude; i'm rolling with ogres being the ones with lots of power
that said i'm reserving "scary visage" for orcs, so ogres in this universe are gonna be a wee bit more cuddly
Tabletop talky
@witchfynder_finder Not really, but they basically get that with +2 power. I'd like some more social components to it, or at least something that isn't "hits stuff harder"
Tabletop talky
@vahnj Gotcha, gotcha. That is an interesting one. Let me stew on that for a bit~ If I come up with anything fun, I'll let you know. 💚
Tabletop talky
@witchfynder_finder Like along the lines of: "what kinds of ways do ogres solve problems that goes beyond simply whacking it?"
i'm cool with breaking the standard definition of ogres for this. i'm going with "big loveable brutes" for their aesthetics