@Draekos Literally been there with EP1.
Had a character spend a week literally cobbling together a SLOTV from the shot up remains of a half dozen SLOTV, LLOTVs and suborbital transports on an exo-planet to get to one of it's larger moons. (In her defense, prior to the campaign she'd spent the last 5 years as a ship breaker in a scum swarm and had the skillset and tools to pull something like that off)
GM ran it as a skill challenge sort of deal.. and ended up with an 11, 2 and 99 over the course of the week.
So party and survivors all pile into this thing.. which she is the only person in the group with Piloting at all (in this case it was spacecraft and skimmers) so she has to fly it.
Launch goes okay and then a couple of km up the mains lose power and this very not aerodynamic brick starts to do what you can expect..
Queue screaming because there is nobody left on planet to run the resleeving facility in the wreckage of the base they just left.. and our poor raptor-bot ends up having to exit the the SLOTV while it is tumbling in atmosphere (on an earthlike planet no less) to make emergency repairs (and burn some Moxie) while spinning up a fork in her multi-tasker implant to fly the SLOTV while the rest of the party struggles with securing shit that came lose during a high-g spin and themselves.
She managed to make repairs, arrest the spin and get the SLOTV back under control but burned a ton of fuel in the process and fried most of the life support's batteries so the 3 biomorphs onboard have to suit up, have a whole scramble for life support resources and then blow the last of the onboard air as propellant for landing deceleration which is just enough for our crash to become a crash landing.
But for the rest of the campaign (ended up running for 2 years, this was in the first month) the party never lets her live down the fact that they ran out of life support and crashed on the moon (even if they survived and surviving the all of that is basically miraculous in itself).
It made for an extremely memorable series of scenes.. because we rolled for stuff that needed to happen to push the plot forward.