existential horror rpg elevator pitch
Homebrew system is coming along nicely, with some mechanics that simulate (and enforce!) loss in a clever way I'm really proud of. I also figured out a way to punish players for hoarding good cards, as well as a "false hope" mechanic that encourages people to hold risky cards in the futile hope they'll get safer to play. >:D
A premise is coming together, too: imagine an alternate-universe 1988 drawn right from right-wing moral panics, where furry fandom has connected with the corporate self-improvement scene and morphogenetic fringe science, and mutated into a New Age transformation cult backed by West Coast IT money. Basically Yoyodyne, except you have furry TF cultists instead of Red Lectroids. :>
The PCs start as captives in a secret biolab on this transformation cult's hidden compound. Their creators are trying to bridge the gap between human, animal, and spirit and basically reverse engineer angels.
They're also trying to meet their creations halfway. This mostly involves stalking around the compound in creepy animal masks, injecting themselves with untested mutagenics, and speaking in tongues while tripping balls on acid.
The PCs must not only struggle to escape alive, but to maintain their sense of self, stay connected to their fellow specimens, and understand why they're being manipulated. The longer they stall, the faster reality and autonomy slip away from them...
Inspirations: Scanners, The Thing, Videodrome, Beyond the Black Rainbow, Upstream Color, Liquid Sky, The Cube, In the Mouth Of Madness, A Cure For Wellness, Dark City, The Shining, Suspiria, Cabin in the Woods, Eyes Wide Shut, and Mandy. It's going to get pretty dark (also, darkly pretty).