Continued KSP
So I'm working on putting up a communication network. The rocket goes command pod-deorbit srb- satellite-launch stack.
Launch went well if sloppy. But just as I'm about to do the circularization burn the craft stops responding. WTF?
...oh. The solar panels don't sun track and are edge on. Great. Decouple the return stack and..oh right no power I can't reorient to return.
So. GET OUT AND PUSH.
Continued KSP
@Doephin This is when you send another ship up to find out what happened to the first ship.
... of course, that probably means you'll need to find a third ship to find out what happened to the first two.
... and by the time you've sent the fifth or sixth ship to investigate, you've got yourself a little haunted space station.
Continued KSP
@orrery Mun's haunted.
Continued KSP
@Doephin Eeloo's /really/ haunted.
Continued KSP
@Doephin Though if there's any place in the system that I'd expect to find kerbal ghosts, it's the Venus analog. WAY too hard to get launch from there.
Continued KSP
Poor Sigwin Kerman sends the SRB into a spin, lights it and down we go. As she's dropping unpowered and uncontrollable I realize I could have just pushed the sat into the right orientation. Oops.
Luckily command pods auto-right while falling (it's why they're shaped like that). So a very hot return but she lives.
The sat has been knocked out of orbit by her violent return burn. Somehow it survives rentry only to splat on the ground below.