@monorail the system on the whole had very little power compared to even the very next generation of systems and yet there are some really beautiful games on it
especially the later ones, look at final fantasy ix for example
(of course there are also 2d games with outstanding spritework like sotn and suikoden on it but those aren't particularly limited by its power)
@monorail adjacent floats get pretty distant once you start getting really far away from the origin but yeah
I think the ps1's signature jiggly texture-mapping is also related to the lack of floating point support
@Felthry yeah, mostly what i mean by "it's so obvious" now is that when something moves just slightly, you can see it jitter, because every part of it has to move a whole "step" at once, and the steps aren't as ridiculously small as "adjacent floats"